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1. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
yes missiles should be able to kill things in one volley, they have massive reload problems , and if you fail to instant kill a madrugar they rep up to max hp before you finish reloading thus it would then be impossible to ever kill a madugar. as...
- by calisk galern - at 2014.06.25 14:57:00
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2. CCP, could you please add 1 more Sniper Rifle ? - in Feedback/Requests [original thread]
Atiim wrote: Explosive Kinetic Sniper Rifle? Oh I know, how about a Laser Sniper Rifle? i'd love a laser based sniper rifle long range, zero kick, would be neat
- by calisk galern - at 2014.06.20 18:00:00
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3. CCP, could you please add 1 more Sniper Rifle ? - in Feedback/Requests [original thread]
John Demonsbane wrote: Cpl Foster USMC wrote: please....? I've been here since May 21st, 2013. I've been using the same weapons since day 1. just add 1 more at the Proto level and I will be happy. I only use 2 anyway, Charge and Kalakiota....
- by calisk galern - at 2014.06.20 17:33:00
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4. curious about an idea for a game mode - in Feedback/Requests [original thread]
I was wondering about ways to use what we currently have in such a way to result in a new game mode. so I was wondering if it would be possible to have a game mode where the objective is to hold all the points for X amount of time. say have 3 ob...
- by calisk galern - at 2014.06.20 15:05:00
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5. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: Another thing-they should be more viable on ADS than they are now their should be an ads that is designed to use blasters like their is an ads designed to use missiles and rails. I wouldn't mind this philosophy carryi...
- by calisk galern - at 2014.06.20 13:37:00
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6. it's probably been said but good job on the rail turret nerf - in Feedback/Requests [original thread]
True Adamance wrote: Hmmmmm I hate scout but I'm not likely to persecute the living **** out of you by bitching all the time about them. you think i ***** all the time about them? I say i hate them when ever the question comes up but I nev...
- by calisk galern - at 2014.06.19 03:06:00
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7. it's probably been said but good job on the rail turret nerf - in Feedback/Requests [original thread]
I hate tanks, and this set of nerfes was so heavy handed they lost all viability as a weapon. in case you think this is sarcasm it's not, rail turrets were pretty much flay locked, it's step one to never seeing tanks again ^^ in case someone doe...
- by calisk galern - at 2014.06.19 02:34:00
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8. Hotfix Charlie Suggestions (Vehicles) - in Feedback/Requests [original thread]
I'm in favor of improving shield mods to be more viable, specifically in lowering the ridiculous pg cost of shield boosters. an improvement to lav's would be great.
- by calisk galern - at 2014.06.17 17:03:00
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9. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
all you need to make vehicles more interesting is to do a once over on the shield mods to balance out their viability. tanks are boring because their is essentially only two fits, make shields more viable and perhaps we can have some more fun wit...
- by calisk galern - at 2014.06.17 17:02:00
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10. vehicle shield modules/armor modules with chart - in Feedback/Requests [original thread]
ok so I decided to look over all the modules fully skilled and figure out why their is no way in hell to actually fit a decent shield tank at least compared to an armor one. here is the basic chart for the modules themselves keep in mind i suck a...
- by calisk galern - at 2014.06.16 17:18:00
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11. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
hmmm with the proposed numbers I suspect drop ships to gain a large amount of survivability, and since most top class drop ship pilots are near indestructible already this should create a new fotm. i'm unsure of how effective or ineffective the s...
- by calisk galern - at 2014.06.10 15:11:00
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12. [Feedback] ADS Pilot Stacking Needs to GO - in Feedback/Requests [original thread]
DUST Fiend wrote: Just because a problem is rare, doesn't make it any less of a problem. Stacking pilots to go beyond the maximum turret capabilities is BROKEN, and its not just RoF that stacks. Take the highest skill of gunner or pilot, NOT b...
- by calisk galern - at 2014.06.09 13:32:00
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13. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Appia Vibbia wrote: calisk galern wrote: honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice. aside from that i doubt theirs much you can do se...
- by calisk galern - at 2014.06.04 20:14:00
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14. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
honestly i've fooled around with knives for awhile, but the crazy cpu/pg on knives has always held them back from being a good side arm choice. aside from that i doubt theirs much you can do server side. as mentioned by most a charge and run wou...
- by calisk galern - at 2014.06.04 18:43:00
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15. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
Harpyja wrote: calisk galern wrote: Harpyja wrote: It works. My missile turret definitely rotates faster with prof 5. Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowe...
- by calisk galern - at 2014.05.25 05:44:00
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16. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
Pvt Numnutz wrote: I'm pretty sure its working, could be better but my gunners have noticed a difference. I would never trade rotation speed for 13 missiles in my clip. Ever. me either if it's working
- by calisk galern - at 2014.05.24 03:22:00
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17. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
Harpyja wrote: It works. My missile turret definitely rotates faster with prof 5. Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out t...
- by calisk galern - at 2014.05.23 20:11:00
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18. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
CLONE117 wrote: honestly. ive tried thinking of away to change proficiency and i cant come up with anything. theres very few things we could change it too. other than having it grant a very slow ammo regeneration. which would be usefull after ...
- by calisk galern - at 2014.05.23 12:41:00
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19. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
ResistanceGTA wrote: I can only imagine the cries due to Pythons with 13 Missiles in a clip... I like this idea. ah yes the flying coffins.... well if it proves to much you could use a different bonus for small turrets, but honestly I've n...
- by calisk galern - at 2014.05.22 19:52:00
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20. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
id so and it's assumed that the devs can no longer fix it perhaps we can get them changed to something that will work. perhaps... rail gun/blaster turret - decreased heat build up missle turret - +1 missle per clip hell if nothing else i'd tak...
- by calisk galern - at 2014.05.22 19:14:00
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